• Inexpensive Ways to Target Problem Areas

    Updated: 2012-07-31 14:27:43
    Work Ideas Events About Contact Search September 22, 2009 Inexpensive Ways to Target Problem Areas By Todd Elliott 0 Comments In these tough economic times it seems just about everyone is trying to do more with less . nbsp When it comes to getting the most out of your design investment , improving user experience can be a cheap way to increase profits . The challenge is often figuring out what part of the site needs the investment so you can get the biggest bang for your buck . This week I'm going to talk about some inexpensive ways to identify and target problem areas , using a variety of readily available tools , specifically , remote user . testing Todd Elliott Jump to : Adaptive Path News Selections From Our Blog What We're Reading Inexpensive Ways to Target Problem Areas Until fairly

  • Making Design Principles Stick

    Updated: 2012-07-31 14:27:43
    : Work Ideas Events About Contact Search April 8, 2010 Collages : Design Tools for Non-Designers By Brian Cronin 0 Comments We frequently use sketching and concepting workshops with our clients to put them in a design-state-of-mind . These workshops are usually a collaborative process , involving people who represent the entire organization i.e . business , technology , marketing , etc . Having facilitated numerous concepting workshops , I have identified one simple truth : non-designers like to sketch out their ideas , but they like to talk about them even . more You can never plan enough time for people to talk about their ideas . Some folks , when given a piece of paper and a pen , will quickly make the most rudimentary sketch . But when it comes time to talk about their sketch , they

  • Design Citizenry: Sharing What You Know

    Updated: 2012-07-31 14:27:43
    : Work Ideas Events About Contact Search July 28, 2010 Design Citizenry : Sharing What You Know By Andrew Crow 0 Comments Secrets . We keep them for many different reasons surprise , protection , delight , shame . In business , where process and methodology are often the main product , secrecy is often competitive . advantage Having an advantage over your competitors is not a bad thing . It's part of a defensible strategy that gives you a unique position in the marketplace . Your execution on this strategy your product or service is why people come to you in the first place . However , I would argue that most of what we regard as valuable secrets can be given . away Andrew Crow Jump to : Adaptive Path News Selections From Our Blog What We're Reading Design Citizenry : Sharing What You Know

  • Winning the Peace: Post Launch Tips

    Updated: 2012-07-31 14:27:43
    : Work Ideas Events About Contact Search June 16, 2009 Winning the Peace : Post Launch Tips By Henning Fischer 0 Comments Winning the peace is a phrase that has entered the public consciousness over the last few years . While it's original meaning has to to with more martial matters , it's a particularly important notion in design as well . How many projects have you worked on that have failed because of what happens after the design work is done and the product is live A product or service's success isn't only determined by its design . You need to remain adroit to ensure post launch success . Here are a couple of guidelines that I like to recommend to design and product management teams to help protect and grow their design investment into something that pays real dividends to both users

  • A Blueprint for a Creative Workplace

    Updated: 2012-07-31 14:27:43
    Work Ideas Events About Contact Search June 30, 2010 A Blueprint for a Creative Workplace By Kate Rutter 0 Comments How does a workplace culture support creative thinking What kinds of cultural elements kill curiosity and team engagement I've been exploring this question for a while , and I'm always on the lookout for new and insightful perspectives on organizational behaviors and how a culture of creativity can be fostered and . maintained In this issue , I share a map of the creative culture landscape that I've developed to identify areas of workplace culture that support creativity , insight and innovation . Read on to learn how the map came to be and to download a version to make your own . assessment Kate Rutter Jump to : Adaptive Path News Selections From Our Blog What We're Reading

  • Designing Fun: Games Design Lessons for User Experience

    Updated: 2012-07-31 14:27:43
    : Work Ideas Events About Contact Search June 3, 2009 Designing Fun : Games Design Lessons for User Experience By Rachel Glaves 0 Comments As an interaction designer I'm sometimes asked to create interactions that influence people to change their day-to-day behavior in some way . Whether the topic is saving money , building community or learning a language , these design problems often include an additional challenge make it compelling , make it fun , make it game-like The idea is that when something is fun , people engage with the system in deeper and richer ways . Well-designed systems can use this engagement to influence people's thinking and . behavior So what , exactly , makes something motivating or compelling How does one design fun To find answers and techniques that address these

  • De koffie staat klaar! (coffee is ready!)

    Updated: 2012-07-31 14:27:43
    Work Ideas Events About Contact Search April 21, 2010 De Koffie Staat Klaar coffee is ready By Henning Fischer 0 Comments We're proud to announce that on Monday , April 26th make that 26 April we're formally opening the doors of our first European studio in Amsterdam , the Netherlands . It's a big day for Adaptive Path and we couldn't be more . excited Henning Fisher Jump to : Adaptive Path News Selections From Our Blog What We're Reading De koffie staat klaar coffee is ready The opening of our Amsterdam studio is the culmination of almost two years of work . The idea to open up shop in Europe has been around for at least twice as long . It's always made sense . We have and have had a number of clients there and it's a popular venue for our public events . Plus , it shares a lot in common

  • Apple Granted Patent for High-Concept Input Techniques

    Updated: 2012-07-25 20:36:49
    Apple was granted a sweeping, multipronged patent today by the United States Patent and Trademark Office — but you may need a degree in theoretical physics to divine exactly which technologies the patent is protecting. The patent, “Method for providing human input to a computer,” addresses both new and existing ways we interact with touchscreen [...]

  • Choosing the Virtual Reality Experience That’s Right for You

    Updated: 2012-07-20 20:37:14
    We’re still several decades away from developing completely immersive computer simulations, but it’s not too early to dream about the ways we’ll be able to use them. Today we’re exploring the tremendous potential with new gadgets like Glass, Google’s computer glasses. But that’s just the beginning. So, in preparation, given all the different options soon [...]

  • Why Country Sites Are So Bad

    Updated: 2012-07-03 21:28:51
    Summary: When a multinational company produces a localized country site, usability is often lost. Local advertising agencies design good-looking sites that don’t communicate. Something was gnawing at me as I observed our last several rounds of international usability studies. Many of the websites we tested around the world had uncommonly low quality — not unlike [...]

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